["Titolo" by Autore (in Italian)] "Title" by Author (in English) Book 1 - Impostazioni/Settings Chapter 1 - Pubblicazione/Releasing Include Release for []Quixe[][Gargoyle] by Leonardo Boselli. Section IT (for use with Italian Language by Massimo Stella) Release along with cover art, the source text, a file of "Introduzione alle Avventure Testuali" called "Introduzione alle Avventure Testuali.pdf", a "MilleUna-it" website and a "MilleUna-it" interpreter. Section EN (for use without Italian Language by Massimo Stella) Release along with cover art, the source text, a file of "Introduction to Interactive Fiction" called "IntroductionToIF.pdf", a "MilleUna-en" website and a "MilleUna-en" interpreter. Chapter 2 - Inclusioni/Includes [Italian] [ ITA is initially true. Include Milleuna Framework IT by Leonardo Boselli. Include Exit Descriptions IT by Leonardo Boselli. ] [English] [] ITA is initially false. Include Milleuna Framework by Leonardo Boselli. Include Exit Descriptions by Leonardo Boselli. [] Chapter 3 - Titolo/Title To say author's email: say "nome.cognome@email.it". The copyright holder is "[story author]". CC license chosen is by. Suppress CC deed on startup is true. The release number is 1. The story creation year is 2014. Section IT (for use with Italian Language by Massimo Stella) The story headline is "Sottotitolo". The story genre is "Genere". The story description is "La storia in breve...". To say quotation: say "[italic type]Una breve citazione...[roman type] (Autore)". Section EN (for use without Italian Language by Massimo Stella) The story headline is "Subtitle". The story genre is "Genre". The story description is "The story so far...". To say quotation: say "[italic type]A short quotation...[roman type] (Author)". Chapter 4 - Punteggio/Score The maximum score is 100. Chapter 5 - Azioni suggerite aggiuntive/Additional Suggested Actions [ Carry out suggesting actions for a thing (called the O): if the O is worn by the player: let txt be "[if ITA is true]togliti[otherwise]take off"; say "[suggest single-action txt on O]"; otherwise if the O is wearable: let txt be "[if ITA is true]indossa[otherwise]wear"; say "[suggest single-action txt on O]"; say "[run paragraph on]". ] Book 2 - L'avventura/The Story Part 1 - Tempo e punto di vista/Tense and Viewpoint When play begins: now the story viewpoint is second person singular; now the story tense is present tense. Part 1 - Geografia/Geography Chapter 1a - Tutorial Section IT (for use with Italian Language by Massimo Stella) example-thing is il mestolo. example-worn are il cappotto. example-talker is il cuoco. example-argument are gli spaghetti. example-contained is il pollo. example-container is la pentola. Section EN (for use without Italian Language by Massimo Stella) example-thing is the spoon. example-worn are the overcoat. example-talker is the chef. example-argument are the spaghetti. example-contained is the chicken. example-container is the pot. Chapter 1b - Il mondo/The World Section IT (for use with Italian Language by Massimo Stella) La cucina is a room. The description is "Un[']ampia cucina." Il salotto is a room. The description is "Un elegante salotto." Il salotto is north of cucina. Il cuoco is a man in the cucina. The description is "Un abile [cuoco] intento a cucinare[if the current interlocutor is not the cuoco]. [regarding the player][maiuscolo][Puoi][maiuscolo] parlargli dicendo: '[t]Cuoco, buongiorno[x]'[end if]." Il tavolo is a supporter in the cucina. Il mestolo is a thing on the tavolo. The bulk is 2. La pentola is an open, openable container on the tavolo. The bulk capacity is 10. Il pollo is an edible thing in the pentola. The bulk is 8. The description is "Un [pollo] appetitoso." La poltrona is an enterable supporter in the salotto. L' attaccapanni is a supporter in the salotto. Il cappello and la sciarpa are wearable things on the attaccapanni. Il tavolino is a supporter in the salotto. Il cappotto is a wearable thing. The player wears the cappotto. Section EN (for use without Italian Language by Massimo Stella) The printed name of the player is "You". The hyperlink of the player is "none". [Workaround to avoid "yourself" in standard responses (???)] The kitchen is a room. The description is "A large kitchen." The living room is a room. The description is "A refined living room." The living room is north of kitchen. The chef is a man in the kitchen. The description is "A capable [chef] intent in cooking[if the current interlocutor is not the chef]. [We] [can] talk to [regarding the chef][them] saying: '[t]Chef, goodmorning[x]'[end if]." The table is a supporter in the kitchen. The spoon is a thing on the table. The bulk is 2. The pot is an open, openable container on the table. The bulk capacity is 10. The chicken is an edible thing in the pot. The bulk is 8. The description is "A tasty chicken." The armchair is an enterable supporter in the living room. The coat rack is a supporter in the living room. The hat and the scarf are wearable things on the coat rack. The small table is a supporter in the living room. The overcoat is a wearable thing. The player wears the overcoat. Chapter 2 - Introduzione/Introduction When play begins: say "[quotation][paragraph break][if ITA is true]Un testo introduttivo...[otherwise]An introductory text..."; now status exit table is Table of Exits Status; now current zoom is map absent; Chapter 3 - NPC Section IT (for use with Italian Language by Massimo Stella) cuoco-node is a closed convnode. The node of the cuoco is cuoco-node. Gli spaghetti are a discussable. Gli spaghetti are part of the cuoco. The pollo_arrosto is a discussable. The pollo_arrosto is part of the cuoco. In Italian osservare is a verb. After saying hello to the cuoco when the greeting type is explicit: say "'Buongiorno' [regarding the player][dici] [ap the cuoco].[paragraph break][The cuoco] [regarding the player][ti] [regarding the cuoco][osservi] e [regarding the player][ti] [regarding the cuoco][chiedi]: 'Lei sembra affamato. Cosa vuole mangiare?'[add spaghetti ask suggestion][add pollo_arrosto ask suggestion]". In Italian accorgere is a verb. In Italian tornare is a verb. After saying hello to the cuoco when the greeting type is implicit: say "[The cuoco] [ti] [accorgi] di [regarding the player][te].[add spaghetti ask suggestion][add pollo_arrosto ask suggestion]". In Italian concludere is a verb. After saying goodbye to the cuoco when the farewell type is explicit: say "'Addio!' [regarding the player][concludi].[paragraph break]'Addio' [regarding the player][ti] [regarding the cuoco][rispondi] e [torni] a cucinare." After saying goodbye to the cuoco when the farewell type is implicit: say "[The cuoco] [regarding the player][ti] [regarding the cuoco][saluti] e [torni] a cucinare." Default Response of cuoco-node: say "'Ha qualcosa di cui parlare o da chiedere? Altrimenti torno a cucinare' [regarding the cuoco][dici] [the cuoco] con impazienza.[list-topics][run paragraph on]". In Italian stupito is an adjective. In Italian affamato is an adjective. Response of cuoco-node when asked about the spaghetti: say "'Vorrei degli spaghetti, grazie' [regarding the player][chiedi] con gentilezza.[paragraph break]'Vuole mangiare degli spaghetti di prima mattina? De gustibus!' [regarding the cuoco][chiedi] [stupito].[paragraph break][remove spaghetti ask suggestion][list-topics][run paragraph on]". Response of cuoco-node when asked about the pollo_arrosto: say "'Vorrei del [pollo], grazie' [regarding the player][chiedi] [affamato].[paragraph break]'[if the pollo is in the pentola][The pollo] è nella [pentola]. Si serva[otherwise if the player carries the pollo]Ce l[']ha in mano. Si serva[otherwise if the pollo is offstage][The pollo] era nella [pentola], ma ora non ne so più nulla[otherwise][The pollo] è [inp the location of the pollo]. Se lo cerchi[end if]'.[paragraph break][remove pollo_arrosto ask suggestion][list-topics][run paragraph on]". Section EN (for use without Italian Language by Massimo Stella) chef-node is a closed convnode. The node of the chef is chef-node. The spaghetti are a discussable. The printed name is "[t]spaghetti[x]". The spaghetti are part of the chef. The roasted_chicken is a discussable. The printed name is "[t]roasted_chicken[x]". The roasted_chicken is part of the chef. In English watch is a verb. In English ask is a verb. After saying hello to the chef when the greeting type is explicit: say "'Goodmorning' [we] [say] to [the chef].[paragraph break][The chef] [watch] [regarding the player][us] and [regarding the chef][ask]: 'You look hungry. What do you want to eat?'[add spaghetti ask suggestion][add roasted_chicken ask suggestion]". In English notice is a verb. In English answer is a verb. After saying hello to the chef when the greeting type is implicit: say "[The chef] [notice] [regarding the player][us].[add spaghetti ask suggestion][add roasted_chicken ask suggestion]". In English restart is a verb. After saying goodbye to the chef when the farewell type is explicit: say "'Goodbye!' [we] [say].[paragraph break]'Goodbye' [the chef] [answer] and [restart] cooking." In English greet is a verb. After saying goodbye to the chef when the farewell type is implicit: say "[The chef] [greet] [regarding the player][us] and [regarding the chef][they] [restart] cooking." Default Response of chef-node: say "'Do you want to ask or tell anything? I restart cooking otherwise' [the chef] [say] impatiently.[list-topics][run paragraph on]". Response of chef-node when asked about the spaghetti: say "'I would like some spaghetti, please' [we] [ask] politely.[paragraph break]'Do you want to eat spaghetti before ten in the morning? De gustibus!' [regarding the chef][they] [ask] astonished.[paragraph break][remove spaghetti ask suggestion][list-topics][run paragraph on]". Response of chef-node when asked about the roasted_chicken: say "'I would like some [chicken], please' [we] [ask] very hungry.[paragraph break]'[if the chicken is in the pot][The chicken] is in [the pot]. Take it yourself[otherwise if the player carries the chicken]You carry it in your hands. Eat it[otherwise if the chicken is offstage][The chicken] was in [the pot], but now I don[']t know where it is[otherwise][The chicken] is in [the location of the chicken]. Look for it yourself[end if]'.[paragraph break][remove roasted_chicken ask suggestion][list-topics][run paragraph on]".